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Philosophy and Culture

The phenomenon of the chess game in the art of the XX century

Balbekova Irina Mikhailovna

Postgraduate student, Department of General Humanities and Social Sciences /Department of Theory and History of Art, Autonomous Non-profit Organization of Higher Education "Institute of Contemporary Art"

121309, Russia, Tsentral'nyi Federal'nyi Okrug avtonomnyi okrug, g. Moscow, ul. Novozavodskaya, 27a






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Abstract: This article examines the history of the creation of game theory as a phenomenon of culture and art. Contribution of theorists and artists of the twentieth century in the formation of game theory, its place in modern art criticism and philosophy. The significance and influence of the personality of Marcel Duchamp, surrealist artists in creating a modern understanding of the game in art and in life. The subject of the research in this article is such concepts as the game and its place in art criticism in general, and the role and significance of the chess game in particular, using the example of the creativity and activity of Marcel Duchamp. The author's view on understanding the problem of the mutual influence of the chess game and artistic creativity is proposed. An attempt is made to explain the motivation for choosing a game as an artistic principle and method. How important is the use of the game in creating an artistic image, the creative image of the artist is also significant. The methodology of the study is based on the basic principles of the game theory of Roger Caillois and Johan Huising in relation to the chess strategy of Marcel Duchamp. The novelty of this work lies in drawing attention to the role and significance of the chess game on creativity, the influence on the aesthetic, artistic and philosophical views of the artist.


chess game, Marcel Duchamp, Roger Caillois, Johan Huizinga, taxonomy, surreal games, Tarot, Dada, ready-made, Man Ray

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