Implementation of game technologies as a form of interactive technique of teaching Master's disciplines
Abstract.The subject of this research is the analysis of the forms of implementation of interactive teaching techniques in form of game technologies on the example of a specific discipline within the framework of the Master's Degree program “Law in the Field of Regional International Relations”. The object of this article is the “business game” and “group research” as form of giving a lesson. Special attention is turned to the analysis of characteristics of interactive technologies, developed by the author from the basic definition, as well as to the characteristics of the methodology of implementation of game technologies in the context of the academic discipline “The Peculiarities of Organizational and Legal Cooperation of States in the field of Protection from Disasters within the framework of Regional mechanisms”. The main conclusions are as follows: game technologies is an essential element of teaching and should actively implemented; it is important to think through the goal and tasks of a specific game technology in order to achieve the desired result; a particular type of the implemented game technology depends on different aspects, including the level of training, discipline and topic; the use of game technologies in education allows the students to reinforce the studied material, identify and fill the gaps in knowledge, and learn how to apply the acquired knowledge. A special contribution of the author to the study of the topic is the presented methodological characteristics of the application of specific game technologies in the framework of the considered academic discipline. The novelty of this research consists in refraction of the general theoretical characteristics of interactive methods and their forms in teaching legal disciplines within the framework of Master's Degree Program.
Keywords: disaster management, training methodology, international cooperation, master's program, group study, gaming technology, interactive methods, protection from disasters, practical training, business game
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