Published in journal "Software systems and computational methods", 2014-2 in rubric "Programming languages", pages 149-159.
Resume: nowadays the field of application of virtual worlds in education grows steadily. Training systems, simulators, role and serious games are the most successful solutions for education in virtual environments. An important part of the above mentioned approaches to education is usage of pedagogical agents (bots), participating in the learning process and helping students to complete educational assignment. The vAcademia virtual world supports implementations of active learning forms through vJS programming language, however bots programming and using was so far unavailable. The article reviews system of bot managing, which allows each user of vAcademia to place and to configure bots, as well as to set their behavior via extended vJS language. Programming of bots’ behavior is based on the objectoriented approach, auto synchronized functions, specifying sequences of asynchronous actions and organization of bot-user interaction through voiced dialogs with pre-defined multiple-choice answers. The interaction with preprogrammed bots can be saved in the form of 3D-record for further viewing, which is highly important in sphere of education.
Keywords: virtual worlds, virtual environments, learning tools, virtuality, bots, programming languages, scripts, built-in programming languages, synchronization, avatars
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