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Philosophy and Culture
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Baeva L.V. Phenomena of E-Culture as Heterotopic Spaces

Abstract: The object of the research is the phenomenon of e-culture represented through both creation of virtual analogies to actual or 'alive' culture and generation of new information phenomena based on information technologies (Internet, electronic libraries, virtual museums, distance education, social networks, computer games, etc.). The importance of studying these phenomena grow as their role in the life of human and society excels replacing previous kinds of socialization, communication, education and recreation. The main research method used by Baeva in her research is Michel Foucault's concept of heterotopic spaces and his heterotopia principles allowing to analyze complex structures and 'other' reality objects as cultural phenomena of different epochs. This method allows to see the products of e-culture as performing special functions for human and culture as well as to uncover their otherness, multilayeredness and hypertextuality. The author of the article has studied temporary, ontological and anthropological aspects of heterotopiae at the age of information and described peculiarities of these phenomena versus classical phenomena. The purpose of the research is to provide better understanding of the essence of e-culture and e-cultural phenomena as well as to develop the theory of heterotopia as part of the modern philosophical discourse. 


Keywords:

computer games, social networks, electronic libraries, cyber, e-culture, heterotopia, virtualization, space, communication, time


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